3D Digital Arts, Media and Tech Consultancy
Dan Hughes-McGrail offers consultancy in two main strands of his expertise:
A: Integration of new tech into creative production worksystems. Artistic production with 3D Digital Real-Time, and by popular demand, AI integration into creative processes to achieve workflow accelerations.
B: Methods of generating new IP. Maintaining and preserving artistic vision through the process of production without distortion the artistic intentions from 3D digital media tools.
His perspective includes a deep career in traditional sculpture, filmmaking, 18 years’ engagement with 3D digital animation and CAD systems. More recently, academic research into AI, real-time 3D digital production systems and procedural generative systems.
He can synthesise executive priorities with technical and artistic realities in ways that bring to reality the promise of accelerations to production cycles that real-time 3D and AI tech.
Areas of Expertise
Strategic
3D production cycle acceleration, AI
Translating and mediating business priorities with 3D technical art priorities
Unreal Engine virtual production strategy
Pragmatic AI integration for game studios
Studio workflow change management integration
Bridging executive AI and artistic production
Innovation Strategy
Process-oriented systems analysis
Cybernetically informed process design for learning new work systems
Technical & Engineering
Procedural workflow integration 3D
Procedural generative systems architecture
Creative Preservation & IP
3D IP generation systems
Preserving artistic vision in 3D production
Artist-controlled procedural pipelines
Creative integrity in AI workflows
Artistic continuity in real-time 3D production environments